| Full name | 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering |
|---|---|
| Publication title | 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering |
| Publication authors | Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, Xinggang Wang |
| Publication venue | CVPR 2024 |
| Publication url | https://arxiv.org/abs/2310.08528 |
| Project link | https://github.com/hustvl/4DGaussians |
| Hardware | RTX3080 x 1 |
| Code | Code available with license: Apache 2.0 |
| Use other data | No |
| Last edited | 24 March, 2025 |
| PSNR | SSIM | LPIPS | JOD | |
|---|---|---|---|---|
| Left camera | 27.0324 | 0.8614 | 0.2754 | 7.6409 |
| Center camera | 28.0789 | 0.8590 | 0.2912 | 7.5823 |
| Right camera | 28.0214 | 0.8751 | 0.2435 | 7.6170 |
| Total | 27.7109 | 0.8652 | 0.2700 | 7.6134 |
| Subject ID | Left camera | Center camera | Right camera | Ground truth |
|---|---|---|---|---|
| 388 |
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| 422 |
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| 443 |
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| 445 |
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| 475 |
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